Wednesday, March 13, 2013

Where Have We Been? Feeding the Beast!

First news first... Minecraft 1.5 has been released this morning!

Of course the server won't have it until Bukkit is updated.  So if you want to play on the Bukkit server, do NOT auto-update.

I've not been on our Bukkit server in a few weeks.  The main reason for this is that we have a new Feed The Beast server running and I have been completely absorbed in that.

You can download the Feed-The-Beast launcher from http://feed-the-beast.com/#download_wrapper.

The address is:
minecraft.notnats.com:25567

I'll let you know when our Bukkit Server has been updated.  I'm not even sure if we're on the latest Bukkit build over there, actually.  I'll check into that.

Wednesday, February 13, 2013

StantonCraft Network Problems

We recently redid our house network here and I'm still trying to get the NAT / Port Forwarding correct.  It SHOULD be working, but it's not, so I have to figure out why.

Hopefully I'll get that before the week is over.

Wednesday, January 9, 2013

Minecraft Update - 1.4.7

They've finally pushed 1.4.7 down to clients.  Upgrade at will, Minecraftonians... it does not affect connectivity to the StantonCraft multiplayer server.

Changes are afoot!

Really big changes are going to be coming within the next month to StantonCraft!

We'll let you know more as we get closer, but stay tuned... 

Sunday, January 6, 2013

WorldEdit and WorldGuard Installed

After doing a quick review of some of the existing buildings I've noticed some back-doors that have been installed by an unknown person.  It's strange, because most of the places where people have dug their way into had front doors without protections.

I decided that our creations need a little more protection.

I spent the evening downloading the latest development builds for WorldEdit and WorldGuard that work for 1.4.6.  They have been installed for all worlds on StantonCraft, but the permissions for them have only been given to Admin groups and higher, but I'll be happy to protect any region for a user upon request.  Just send a mail to Zego (/mail send Zego I need a region protected).

So far I've protected the following:
Cactus Outpost
Zego Town
Player Tree
Club S
Beach Resort

Let me know if there are other regions you want protected.

Friday, January 4, 2013

Tekkit Lite!

I've loaded StantonCraft with Tekkit Lite to see how it compares to Tekkit Classic.  It's got more mods, and even a version of ForgeEssentials.

The address is minecraft.notnats.com:25567.

This is a temporary map... not our former Tekkit map, and not a map related to standard StantonCraft.  Due to the memory needs of Tekkit I have taken down the vanilla StantonCraft for now.  I'll try to get both of them up and running, but it is a memory issue.

Update: I'm taking it down.  I can destroy things and not place blocks.  I think it's a permissions issue but I can't find the command to do the permissions and don't have enough time to check it out right now.  Regular StantonCraft is back online.

Update 2: Back online... it was a permissions thing, but the permissions commands are not the same as in Bukkit Permissions.  I had to modify the files for the server.  It's fixed now.

And whaddya know, both vanilla and Tekkit Lite can run at the same time.  I had a problem with that in the past.  They're both up.


Saturday, December 22, 2012

1.4.6 installed on StantonCraft

I was wondering why it was taking Bukkit so long to release a build for 1.4.5.  I saw on Twitter that 1.4.6 was going to be released soon, but I didn't realize it was going full release THIS soon.

Bukkit's on the ball this time.  They already have a Beta version for 1.4.6 released!

StantonCraft is running 1.4.6 now.  There are some errors popping up on server load so let me know if you run into any unexpected behavior.

BTW, I tried an experiment giving a couple users access to their own world and being admins on that world, but the experiment failed.  I need to get a more defnitive list of permissions and make sure I can take away commands like '/op' and '/ban'.  Sad face.

There's another issue where a user with creative in Notnats moves to another world they get to keep creative... and in fact can't switch out of it.  I really want 'world' to be a survival only server, with no creative powers, so if you jump over to that 'world' do me a favor and don't go all creative all over the place.. :)  That's what Notnats is for.

Thanks!

As always our server is:
minecraft.notnats.com


Sunday, November 18, 2012

1.4.5 (well, 1.4.4) update

Wow, has anyone else gone to look at the update notes for version 1.4.4?  They're massive!

I was wondering why I wasn't setting anyone logging into the server.  I'm hoping this was the reason.  The good news is since it's local there are no plans for taking it down due to lack of activity, at all.

Remember we have multiple worlds now, and if you want a new world let me know, I can make it happen.  Just need to know the name, and maybe the seed you want.

There has been a bit of griefing lately that makes me sad.  Don't touch anyone else's builds.  Remember, since we only have a handful of users I can probably track it down.  We have anti-flame spreading options turned on but as long as we have creative mode it will be possible for someone to 'unbuild' your creations.

We're upgraded now, so everyone can log in with the latest client.

We have a Development Build of Bukkit running, so if you notice any bugs just be patient, they should be resolved as the build gets more stable.


Monday, November 5, 2012

MultiWorld!

Bukkit has updated to a beta version 1.4.2R0.2 and that has been installed on the server.

Installed MultiWorld on the server over the weekend so that we can have BOTH the new map and the old map on the server at the same time.

During all this transition we do seem to have had some issues with the permissions.  I think I have it fixed so that the MultiWorld commands are available to everyone on both servers, but if anyone has problems just send me a /mail in-game (mail it to Zego).

The commands are /mw list, and /mw goto <world>.  The two worlds we have right now are Notnats (the old world) and world, which is the new 1.4.2 map.  If everything goes well we can have more worlds.  Just let me know.  We might move to one creative map, and then legit maps, but that won't change for a while.

Monday, September 24, 2012

Tekkit!

Our server is now running both a Bukkit version (running on the default port, minecraft.notnats.com) and a Tekkit version.  To connect to the Tekkit server connect to minecraft.notnats.com:25567

In order to connect to the Tekkit version you need to download the Tekkit launcher, from http://www.technicpack.net/tekkit/.  Click on the green button on the right side that says "Download the Technic Launcher".

Download it, and run it and it will run the launcher.   Just like the Windows version of Minecraft you can put it anywhere on your computer.  It does not make its own icons, so once you put it in a folder you'll need to create a shortcut for your desktop or start menu.  Or just download it to your desktop.

This launcher will allow you to choose between the different versions that going between servers that are using the latest code (like the Bukkit server) and the servers that are using legacy (older) code, like the Tekkit mods.

When the launcher runs there is a dropdown box in the upper left corner of the launcher.  Click the down arrow to cycle through the different versions you can run.  To connect to our Tekkit server choose the 'Tekkit' option.  To connect to  our Bukkit server, choose the 'Vanilla' option.

I have not yet tried to get Misa's texture pack working with the option to run 'Vanilla' minecraft through the Technic launcher.  Since it copies and modifies the minecraft.jar in order to get it to run with a Tekkit server, and Misa's needs a modified minecraft.jar file I'm not sure if it can be done, but I will look into it and post instructions if I figure it out.

BTW, there will be no creative mode or ops in Tekkit, at all.

And spawn is right next to a volcano.


Tuesday, September 18, 2012

Welcome to your new old home!

We've moved!  We're now running on a server housed on our local network, so we don't have to worry about memory, or hosting, or any of that stuff that cost money.  We have plenty of bandwidth, and a powerful enough server.

You can still connect the same way as before.  Let me know of any problems.

Hopefully it is rather undetectable except for the ... lack of reliability that it has had lately.  It's the same map as always.

In moving it over I've been trying to remove some of the error messages that happen that I really didn't have an easy way to do while it was on the hosted server.  Not that it will make much difference playing on the server... but I'm happier that the startup is cleaner, anyway.

I've been trying to get a Tekkit installation to work, but it continually refuses connections.  I really want to play on a Tekkit world from the beginning.  It's still a work in progress.  I'll announce it when it's ready.

Edit: Okay, I figured it out.  Tekkit is built on 1.2.5, and I'm trying to connect with a 1.3.2 client, duh.  Now where did I leave that 1.2.5 jar file...




Thursday, August 16, 2012

What?! Another Minecraft Release? Minecraft 1.3.2 ...

BREAKING NEWS!  --- You can log in with 1.3.2!  It doesn't kick you out!  This is very good news.

Yes, there is yet another Minecraft release.  Sometime between this morning when I logged in and this afternoon Mojang shipped another Minecraft release.

It is a pretty small release with only 3 items on it:

Minecraft 1.3.2
+ Added sideways logs in trees 
* Fixed a bug that caused players to fall out of the world when going into the Nether 
* Fixed a bug that caused random suffocation damage in water

I guess they determined that these were imporant enough to kick out immediately, especially the bug squashes.  Although it makes me nervous that they left Herobrine in.

But this means the usual problems with multi-player.  Can't upgrade it until we get a Bukkit version.  Something tells me that Bukkit will just be ported over to this new version fairly quick due to the low number of changes that really didn't affect any big portions of gameplay, but yet, we must still wait.

If you want to play on the server, you'll need to keep your install at 1.3.1.  If you upgrade to 1.3.2 you will download another minecraft.jar, so you will need to run MCPatcher again if you're using more detailed texture packs.

I'll keep an eye on it and keep you updated.

Wednesday, August 15, 2012

Upcoming ... in Minecraft

Dinnerbone tweeted some pictures today about what will be upcoming in future Minecraft updates.


@Dinnerbone
: Gentlemen, prepare yourselves and choose your weapon (t.co/...) for tonight, we go to war (t.co/...)


And Jeb_ contributed:

Friday, August 10, 2012

Map Update!

I'm uploading a new version of our map right NOW.  Which means it'll be available tomorrow morning, probably (it is quite huge).

There are a lot of new constructions around, and some people have been very curious, and exploring far and wide.

See if you can find your favorite building on the map.. :)  Or a new place to discover!

The link to the map is: http://notnats.com/Map/map.html

Edit:  Oh yeah, this is going to take a while.  This is at about midnight:


Still 57,374 files to go... but 63,655 have been uploaded.. Like I said... it's a big map.

Tuesday, August 7, 2012

The Map's Back

Our map is back.  The one that has everything built up.

However, I did lose the warps.. :/   Turns out they're kept in a directory I didn't expect when I was trying to get the temporary map running.

If you need a warp, /mail me the coordinates.  With 1.3.1 you can port to coordinates now, so they should be easy to set up once you find the places again.

I added some of the warps back that I remembered.

Saturday, August 4, 2012

Server is up - With Temporary Map

I couldn't get Bukkit and Essentials to play nice together.  And I think I may have lost our warps from our main map in the process.

Since I don't want to run our main map without the typical permissions, and protection from accidental creeper griefing I've loaded our old friend the temporary map back onto the server.

This is the same temporary map that we used the last time we were in this type of a situation, so there are buildings around.

There are NO protections on this map.  Build whatever you want, but remember this is a fleeting world.

There is also NO creative mode on this map, either.  This is pure survival.

We'll get the awesome map back online as soon as it can be adequately protected.   Until then, have fun with 1.3.1!


Minecraft 1.3.1 is NOT running on the server!

Okay, the title used to be Minecraft 1.3.1 is now running on the server, but I had to change it.

But we are using a development build for Bukkit.  What's that mean?  Oh, maybe some things don't work exactly the way they did.

If something is different than the way it used to work, just chalk it up to the fact that it's a new version and things are changing.  I won't be able to 'fix' those kinds of things.

Hopefully it will be mostly stable.  Yay!  Sideways logs!


Update: Yeah, there are some errors during load, so some stuff is probably not going to work but it might just be EssentialsChat.

Update #2: Here is the new MCPatcher: http://adf.ly/2hP31

Update #3: Here is the new Misa's Texture Pack (which is the one I use): http://adf.ly/2Hhy1

Update #4: Had a slight problem chopping trees... trying to get the latest dev builds installed to try to fix that.  If you login, chop a tree and get disconnected that is why.

Update #5: This is crashing more than Charlie Brown's kite.  Very unstable build.  I'll work on it more later today.  Sorry for jumping the gun on this.

Wednesday, August 1, 2012

DON'T UPGRADE (if you want to connect to multiplayer)

There's nothing more exciting than Minecraft update day!  Except when you want to go play the new update with your friends... :(

But it takes a while for all the plug-ins that we have installed to get updated and verified to work with the latest version.  If you upgrade, you won't be able to connect to StantonCraft until those are updated.

Keep an eye out here.  We'll let you know when it's ready.