They've finally pushed 1.4.7 down to clients. Upgrade at will, Minecraftonians... it does not affect connectivity to the StantonCraft multiplayer server.
This is a blog about the news and information concerning our Minecraft server.
Wednesday, January 9, 2013
Changes are afoot!
Really big changes are going to be coming within the next month to StantonCraft!
We'll let you know more as we get closer, but stay tuned...
We'll let you know more as we get closer, but stay tuned...
Sunday, January 6, 2013
WorldEdit and WorldGuard Installed
After doing a quick review of some of the existing buildings I've noticed some back-doors that have been installed by an unknown person. It's strange, because most of the places where people have dug their way into had front doors without protections.
I decided that our creations need a little more protection.
I spent the evening downloading the latest development builds for WorldEdit and WorldGuard that work for 1.4.6. They have been installed for all worlds on StantonCraft, but the permissions for them have only been given to Admin groups and higher, but I'll be happy to protect any region for a user upon request. Just send a mail to Zego (/mail send Zego I need a region protected).
So far I've protected the following:
Cactus Outpost
Zego Town
Player Tree
Club S
Beach Resort
Let me know if there are other regions you want protected.
I decided that our creations need a little more protection.
I spent the evening downloading the latest development builds for WorldEdit and WorldGuard that work for 1.4.6. They have been installed for all worlds on StantonCraft, but the permissions for them have only been given to Admin groups and higher, but I'll be happy to protect any region for a user upon request. Just send a mail to Zego (/mail send Zego I need a region protected).
So far I've protected the following:
Cactus Outpost
Zego Town
Player Tree
Club S
Beach Resort
Let me know if there are other regions you want protected.
Friday, January 4, 2013
Tekkit Lite!
I've loaded StantonCraft with Tekkit Lite to see how it compares to Tekkit Classic. It's got more mods, and even a version of ForgeEssentials.
The address is minecraft.notnats.com:25567.
This is a temporary map... not our former Tekkit map, and not a map related to standard StantonCraft. Due to the memory needs of Tekkit I have taken down the vanilla StantonCraft for now. I'll try to get both of them up and running, but it is a memory issue.
Update: I'm taking it down. I can destroy things and not place blocks. I think it's a permissions issue but I can't find the command to do the permissions and don't have enough time to check it out right now. Regular StantonCraft is back online.
Update 2: Back online... it was a permissions thing, but the permissions commands are not the same as in Bukkit Permissions. I had to modify the files for the server. It's fixed now.
And whaddya know, both vanilla and Tekkit Lite can run at the same time. I had a problem with that in the past. They're both up.
The address is minecraft.notnats.com:25567.
This is a temporary map... not our former Tekkit map, and not a map related to standard StantonCraft. Due to the memory needs of Tekkit I have taken down the vanilla StantonCraft for now. I'll try to get both of them up and running, but it is a memory issue.
Update 2: Back online... it was a permissions thing, but the permissions commands are not the same as in Bukkit Permissions. I had to modify the files for the server. It's fixed now.
And whaddya know, both vanilla and Tekkit Lite can run at the same time. I had a problem with that in the past. They're both up.
Saturday, December 22, 2012
1.4.6 installed on StantonCraft
I was wondering why it was taking Bukkit so long to release a build for 1.4.5. I saw on Twitter that 1.4.6 was going to be released soon, but I didn't realize it was going full release THIS soon.
Bukkit's on the ball this time. They already have a Beta version for 1.4.6 released!
StantonCraft is running 1.4.6 now. There are some errors popping up on server load so let me know if you run into any unexpected behavior.
BTW, I tried an experiment giving a couple users access to their own world and being admins on that world, but the experiment failed. I need to get a more defnitive list of permissions and make sure I can take away commands like '/op' and '/ban'. Sad face.
There's another issue where a user with creative in Notnats moves to another world they get to keep creative... and in fact can't switch out of it. I really want 'world' to be a survival only server, with no creative powers, so if you jump over to that 'world' do me a favor and don't go all creative all over the place.. :) That's what Notnats is for.
Thanks!
As always our server is:
minecraft.notnats.com
Bukkit's on the ball this time. They already have a Beta version for 1.4.6 released!
StantonCraft is running 1.4.6 now. There are some errors popping up on server load so let me know if you run into any unexpected behavior.
BTW, I tried an experiment giving a couple users access to their own world and being admins on that world, but the experiment failed. I need to get a more defnitive list of permissions and make sure I can take away commands like '/op' and '/ban'. Sad face.
There's another issue where a user with creative in Notnats moves to another world they get to keep creative... and in fact can't switch out of it. I really want 'world' to be a survival only server, with no creative powers, so if you jump over to that 'world' do me a favor and don't go all creative all over the place.. :) That's what Notnats is for.
Thanks!
As always our server is:
minecraft.notnats.com
Sunday, November 18, 2012
1.4.5 (well, 1.4.4) update
Wow, has anyone else gone to look at the update notes for version 1.4.4? They're massive!
I was wondering why I wasn't setting anyone logging into the server. I'm hoping this was the reason. The good news is since it's local there are no plans for taking it down due to lack of activity, at all.
Remember we have multiple worlds now, and if you want a new world let me know, I can make it happen. Just need to know the name, and maybe the seed you want.
There has been a bit of griefing lately that makes me sad. Don't touch anyone else's builds. Remember, since we only have a handful of users I can probably track it down. We have anti-flame spreading options turned on but as long as we have creative mode it will be possible for someone to 'unbuild' your creations.
We're upgraded now, so everyone can log in with the latest client.
We have a Development Build of Bukkit running, so if you notice any bugs just be patient, they should be resolved as the build gets more stable.
I was wondering why I wasn't setting anyone logging into the server. I'm hoping this was the reason. The good news is since it's local there are no plans for taking it down due to lack of activity, at all.
Remember we have multiple worlds now, and if you want a new world let me know, I can make it happen. Just need to know the name, and maybe the seed you want.
There has been a bit of griefing lately that makes me sad. Don't touch anyone else's builds. Remember, since we only have a handful of users I can probably track it down. We have anti-flame spreading options turned on but as long as we have creative mode it will be possible for someone to 'unbuild' your creations.
We're upgraded now, so everyone can log in with the latest client.
We have a Development Build of Bukkit running, so if you notice any bugs just be patient, they should be resolved as the build gets more stable.
Monday, November 5, 2012
MultiWorld!
Bukkit has updated to a beta version 1.4.2R0.2 and that has been installed on the server.
Installed MultiWorld on the server over the weekend so that we can have BOTH the new map and the old map on the server at the same time.
During all this transition we do seem to have had some issues with the permissions. I think I have it fixed so that the MultiWorld commands are available to everyone on both servers, but if anyone has problems just send me a /mail in-game (mail it to Zego).
The commands are /mw list, and /mw goto <world>. The two worlds we have right now are Notnats (the old world) and world, which is the new 1.4.2 map. If everything goes well we can have more worlds. Just let me know. We might move to one creative map, and then legit maps, but that won't change for a while.
Installed MultiWorld on the server over the weekend so that we can have BOTH the new map and the old map on the server at the same time.
During all this transition we do seem to have had some issues with the permissions. I think I have it fixed so that the MultiWorld commands are available to everyone on both servers, but if anyone has problems just send me a /mail in-game (mail it to Zego).
The commands are /mw list, and /mw goto <world>. The two worlds we have right now are Notnats (the old world) and world, which is the new 1.4.2 map. If everything goes well we can have more worlds. Just let me know. We might move to one creative map, and then legit maps, but that won't change for a while.
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