Sunday, November 18, 2012

1.4.5 (well, 1.4.4) update

Wow, has anyone else gone to look at the update notes for version 1.4.4?  They're massive!

I was wondering why I wasn't setting anyone logging into the server.  I'm hoping this was the reason.  The good news is since it's local there are no plans for taking it down due to lack of activity, at all.

Remember we have multiple worlds now, and if you want a new world let me know, I can make it happen.  Just need to know the name, and maybe the seed you want.

There has been a bit of griefing lately that makes me sad.  Don't touch anyone else's builds.  Remember, since we only have a handful of users I can probably track it down.  We have anti-flame spreading options turned on but as long as we have creative mode it will be possible for someone to 'unbuild' your creations.

We're upgraded now, so everyone can log in with the latest client.

We have a Development Build of Bukkit running, so if you notice any bugs just be patient, they should be resolved as the build gets more stable.


Monday, November 5, 2012

MultiWorld!

Bukkit has updated to a beta version 1.4.2R0.2 and that has been installed on the server.

Installed MultiWorld on the server over the weekend so that we can have BOTH the new map and the old map on the server at the same time.

During all this transition we do seem to have had some issues with the permissions.  I think I have it fixed so that the MultiWorld commands are available to everyone on both servers, but if anyone has problems just send me a /mail in-game (mail it to Zego).

The commands are /mw list, and /mw goto <world>.  The two worlds we have right now are Notnats (the old world) and world, which is the new 1.4.2 map.  If everything goes well we can have more worlds.  Just let me know.  We might move to one creative map, and then legit maps, but that won't change for a while.